Bugbears
The biggest and strongest of the goblinoids, bugbears tendto be more aggressive than their smaller relatives. Most bugbear tribes live byhunting any creature weaker than themselves. This is not to say all bugbeartribes are aggressive and vicious, but it is the rule, not the exception. Someof the more savvy tribes will trade with settlements and even offer out theirservices as mercenaries. For savage tribes see MM Pg29.
Personality: While most bugbears only have two goals inlife: food and treasure, many often develop a yearning for something largerthan the tribe. Those individuals (or in some cases, tribes) that evolve beyondtheir simple desires for food and shiny things, can become quite industriousand successful with the more intelligent of the bugbears being able to seetheir place within the world as a whole, brokering their innate talents into abetter standard of living for themselves or their tribes. Some bugbearindividuals (and sometimes tribes) in their effort to distinguish themselvesapart from their more savage brothers and cousins, adopt a wholly unique senseof honor and code of conduct.
Physical Description: Bugbears are at the upper extreme ofsize range for a medium creature. Most stand about seven feet tall and almostas wide. They are muscular and somewhat savage looking. Course brown or blackhair covers most of their bodies (including females). Their mouths are full ofsharp fangs and their nose is much like that of a pug-nosed bear. Despite theirresemblance to bears, they are not related and bugbears are (as mentionedbefore) the largest of the goblinoids.
Relations: Bugbears reflect a dual status with the othercivilized peoples. Poorly dressed, bad mannered and smelly Bugbears usually draw suspicion while Bugbears that maintain a neat (if not entirely clean) appearence are usually left alone. It is something with society that is easy to notice as the more savage bugbear tribes make noattempt to fit in or relate with civilized people and it shows, both throughtheir dress (or lack thereof) and adornments (usually raggedy clothing andarmor) and their somewhat overpowering smell. The bugbear tribes or individualsthat freely deal with and relate to others have also adopted a much higherstandard of dress and personal hygiene to reflect this. This unwritten rule iswide spread throughout bugbear culture; those bugbears too savage to caresimply don’t and those bugbears that do care have no reason not to. Despite themore civilized of the bugbears, sometimes their savage nature causes someindividuals to maintain a prejudice against them (usually through a negative eventof said individuals past).
Alignment: Often Chaotic Evil (savage tribes) but may be ofany alignment. Most mercenary bugbears are usually Lawful Neutral while goodbugbears tend to be outcasts and loners, hence, Chaotic Good.
Bugbear Lands: Bugbears have no lands, per se, but tend tolive in the wilder regions of the world in almost any environment. Some of thelarger and more civilized tribes do have designated lands in some kingdoms,which is maintained by providing conscripts for the kingdom’s military.
Religion: Most savage bugbears worship a diety named Hruggek(who delights in ambushes and furious combat) while some worship Kord orObad-Hai.
Languages: Bugbears’ natural language is Goblin, which isshort, guttural and to the point. Bugbears also speak common in all but themost savage tribes.
Names: Bugbear names are usually brutish and sound similarto effects one would cause in combat (e.g. Ripnek, Cloberend, Throddle, etc.). Morecivilized bugbears usually have a family name as well and, although somewhat similarto bugbear tradition, tend to be somewhat more sophisticated (e.g. CresherBulbnak, Maul Killig, Varag Ghoulchewer, etc.) Some names will also describegreat feats a bugbear, or his family, is known for such as; Throttleneck,Giantkiller, Ogresmasher, Goblineater, Orcbane, etc. Names in bugbear cultureare not specific by sex.
Adventurers: While some tribes break from the bugbear norm,so do some individuals from a tribe. The more solitary bugbears choose a lifeof adventuring as a way to distinguish themselves in a somewhat prejudicedworld while others look to better their own lot in life or their tribes. Someare mercenaries simply looking for work or between jobs while some, look to thecivilized world, as a way to find even shinier things.
+4 Strength, +2 Dexterity, +2 Constitution, -2Charisma. Bugbears are Massive, powerful and know how to use their bulk.Bugbears are at the upper extreme of Medium sized creatures in terms of size.
Medium: As Medium creatures, Bugbears have nospecial bonuses or penalties due to their size.
Bugbear base land speed is 30 feet.
Darkvision: Bugbear can see in the dark up to 60feet. Darkvision is black-and-white only, but otherwise like normal site and Bugbearcan function just fine with no light at all.
Racial Hit Dice: A Bugbear begins with three levelsof humanoid, which provides 3d8 Hit Dice, a base attack bonus of +2 and basesaving throw bonuses of Fort +1, Ref +3 and Will +1.
Racial Skills: A Bugbear’s humanoid levels give itskill points equal to 6x(2+Int modifier). I can see your voice season 4 indo sub. Its class skills are Climb, Hide,Listen, Move Silently, Search and Spot.
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Racial Feats: A Bugbear’s humanoid levels give ittwo feats. +3 natural armor bonus and +4 racial
bonus on Move Silently checks.Automatic Languages: Common, Goblin. BonusLanguages: Draconic, Elven, Giant, Gnoll, Orc.
Favored Class: Rogue
Level Adjustment +3. A 1st level Bugbear’sECL is 4th level. Players cannot make this race selection less than 4thlevel.
Bugbear | |
---|---|
First appearance | Greyhawk (1975) |
Based on | Bugbear |
Information | |
Type | Humanoid |
Alignment | Usually Chaotic Evil |
The bugbear is a type of fictional monster in the Dungeons & Dragonsfantasyrole-playing game.
A bugbear is depicted as a massive humanoid distantly related to goblins and hobgoblins. Named for the bugbear of legend, the bugbears of Dungeons & Dragons are goblinoid creatures, larger and stronger than hobgoblins.
Gary Gygax adapted the bugbear, and introduced the creature to the game in the 1975 Greyhawk supplement; the creature has since appeared in every subsequent edition of the game, including the game's first edition, second edition, third edition, fourth edition, and fifth edition.
- 1Publication history
- 2Ecology
- 3Society
- 4In Greyhawk
Publication history[edit]
A bugbear, also called a 'boogerbear', is a legendary creature comparable to the bogeyman, bogey, bugaboo, hobgoblin and other creatures of folklore, all of which were historically used in some cultures to frighten disobedient children. In medieval England, for instance, the Bugbear was a creepy and gigantic bear that lurked in the woods; children were warned not to stray too far from home or misbehave, for 'the Bugbear will get you'. In a modern context, the term bugbear serves as a metaphor for something which is annoying or irritating.
According to Webster's Dictionary, a bugbear is 'an imaginary goblin or spectre used to excite fear', 'an object or source of dread', or 'a continuing source of irritation'.
Dungeons & Dragons (1974–1976)[edit]
The bugbear as it exists in the D&D game was created by Gary Gygax and was introduced to the game in its first supplement, Greyhawk (1975). They are described as great hairy goblin-giants.[1]
Advanced Dungeons & Dragons 1st edition (1977–1988)[edit]
Might and magic 7 cheats. The bugbear appears in the first edition Monster Manual (1977), where it is described as a larger cousin of the goblin.[2]
Dungeons & Dragons (1977–1999)[edit]
This edition of the D&D game included its own version of the bugbear, in the Dungeons & Dragons Basic Set (1977, 1981, 1983).[3][4][5] The bugbear was featured as a player character race in the gazetteer The Orcs of Thar (1989). Bugbears were also later featured in the Dungeons & Dragons Game set (1991), the Dungeons & Dragons Rules Cyclopedia (1991),[6] the Classic Dungeons & Dragons Game set (1994), the Dungeons & Dragons Adventure Game set (1999),[7] and the Dungeons & Dragons Adventure Game set (2000).
Advanced Dungeons & Dragons 2nd edition (1989–1999)[edit]
The bugbear appears first in the Monstrous Compendium Volume One (1989),[8] and is reprinted in the Monstrous Manual (1993).[9]
The bugbear of the Dragonlancecampaign setting appeared in the Tales of the Lance boxed set, in the 'World Book of Ansalon' booklet (1992).[10]
The bugbear is detailed as a playable character race in The Complete Book of Humanoids (1993).[11] The bugbear is later presented as a playable character race again in Player's Option: Skills & Powers (1995).[12]
Dungeons & Dragons 3.0 edition (2000–2002)[edit]
The bugbear appears in the Monster Manual for this edition (2000).[13]
The reptilian bugbear appeared in Savage Species (2003).[14]
Races of Faerûn (2003) presented the bugbear as a player character race for the Forgotten Realms campaign setting.[15] The chameleon bugbear appears in Underdark (2003).[16]
Dungeons & Dragons 3.5 edition (2003–2007)[edit]
The bugbear appears in the revised Monster Manual for this edition (2003).
The bugbear overseer and bugbear stonejack goblinoids appeared in Drow of the Underdark (2007).
Dungeons & Dragons 4th edition (2008–2014)[edit]
The bugbear appears in the Monster Manual for this edition (2008), under the goblin entry, including the bugbear warrior and the bugbear strangler.[17] The first recorded death of a player character in 4th edition was against a Bugbear Strangler during the D&D XP Convention in February 2008.[18] Wizards of the Coast's online character builder also includes rules for creating a bugbear as a player character, although it notes that most of the rule material is still in the monster manual instead of the player races section of the base book.[citation needed]
Dungeons & Dragons 5th edition (2014–)[edit]
The bugbear appears in the Monster Manual for this edition alongside the more powerful bugbear chief (2014).[19] The bugbear was released as a monstrous playable race in Volo's Guide to Monsters (2016) which also goes into more detail about bugbear society and their relationship with other goblinoids.
Ecology[edit]
Bugbears live a life based around survival, often becoming rogues. Bugbears also make excellent barbarians. They tend to be sound military tacticians, and individuals can be highly intelligent. Bugbears are less fertile than other goblinoids, however, and have a smaller population. They have to compete with races their smaller cousins don't, such as giants and giant-kin.
Individual bugbears will sometimes work as mercenaries with other sorts of goblin-kin, acting as front-line muscle or even assuming leadership positions in hobgoblin tribes. They assume mastery over goblins whenever it suits them. Goblins are always quick on their toes when bugbears are around, for the unwary are liable to end up in a bugbear stew-pot.
Bugbears are carnivores who survive primarily by hunting. They will eat anything they can kill, including sentient beings. Intruders are considered a valuable source of food, so bugbears rarely bother to negotiate with them. They have a fondness for glittery, shiny objects and weapons, however, so they will sometimes parley if they think they can get something exceptional. Bugbears also enjoy strong wine and ale, sometimes to excess. Rarely, they will take slaves.
Unlike their smaller cousins, bugbears operate equally well in daylight and great darkness. A bugbear is considered mature by the age of 11. They live for approximately 75 years.
Typical physical characteristics[edit]
Bugbears resemble hairy, feral goblins standing seven feet tall. They take their name from their noses and claws, which are similar to those of bears. Bugbears often armor and arm themselves with a variety of gear purloined from fallen enemies. Most often, this gear is second-rate and in poor repair.
Bugbear eyes are greenish white with red pupils, and their wedge-shaped ears rise from the tops of their heads. Most bugbears have hides ranging from light yellow to yellow brown and their thick, coarse hair ranges from brown to brick red. The bugbears of the Land of Black Ice are known to have blue fur.
Bugbears have exceptional senses of smell, sight and hearing, able to see in pitch darkness. They move with amazing stealth.
Alignment[edit]
Bugbears are usually chaotic evil.
Society[edit]
Bugbears live in loose bands. Bands of 24 or more will be led by a chief and a sub-chief. Females are not given the same opportunities as males. Bugbears are less preoccupied with mass battles than most goblinoids, partially because they can't as easily afford the losses, and partially because their chaotic nature makes organizing them in armies difficult.
Religion[edit]
Bugbears have their own pantheon, led by Hruggek. Other members of the bugbear pantheon include Grankhul and Skiggaret. Other entities worshiped by bugbears include Erythnul, Geryon, Iuz, and Meriadar often receives the worship of those bugbears who have forsaken evil. The bugbear gods are martial, but more diverse than those of the goblins and orcs. Local bugbear pantheons also have minor deities of fertility, earth, and death; sometimes, the bugbears treat the demigod Stalker as their darkness/death god. Many bugbears of a more orderly bent serve Baalzebul.
Bugbear priests and shamans tend to be more inventive in both their magic use and their myths than most goblinoids, as befits their chaotic nature (in the flexible/creative sense) and higher intelligence. Even so, their creator god Hruggek sits in a cave in Pandemonium surrounded by severed heads, so there's little question of the fundamental bugbear attitude. Bugbears tend to be more subtle than other goblinoids, however. They are always watchful for omens from the gods, particularly in the form of lightning or violent weather changes. They seek to stay on the good side of Skiggaret, their god of fear, who sends omens in the form of sudden chills, the rising of hackles, and magical pools of darkness.
Language[edit]
Bugbears speak the Goblin tongue. As spoken by bugbears, it is a foul-sounding mix of grunts, snarls, and gestures that causes many outsiders to underestimate their intelligence.
In Greyhawk[edit]
Averse as they are to mass combat, bugbears, or buchveer, have seldom taken any great role in the evil humanoid armies that have occasionally ravaged Oerik. There have been times when bugbears have made the difference in military engagements, however, such as the recent occasion when a phalanx of 40 bugbears decisively overwhelmed the grugach of Varnifane.
Environment[edit]
Bugbears are found throughout the Flanaess, from the Land of Black Ice to Hepmonaland. They are relatively common in the Bone March, the Pomarj, the Thillonrian Peninsula, and the Dreadwood. Bugbears prefer caves and other underground locations.
In other media[edit]
A Bugbear from Baldur's Gate: Dark Alliance.
Bugbears were one of the monsters in Baldur's Gate: Dark Alliance, Temple of Elemental Evil, Icewind Dale, Icewind Dale 2, Neverwinter Nights as well as in Forgotten Realms: Demon Stone.
There are several Bugbears in D&D Miniatures, appearing in the following expansions: Dragoneye (Bugbear), Giants of Legend (Bugbear Footpad), Angelfire (Bugbear Champion of Erythnul), War Drums (Blood Ghost Berserker), Unhallowed (Bugbear Gang Leader), Dungeons of Dread (Bugbear Headreaver), Against the Giants (bugbear Lancebreaker), and Demonweb (Bugbear Warrior, Bugbear Strangler).
Bugbears are a goblinoid race in The Order of the Stickwebcomic.[20]
Other publishers[edit]
The bugbear appeared in Paizo Publishing's book Pathfinder Roleplaying Game Bestiary (2009), on page 38.[21] The bugbear is fully detailed in Paizo Publishing's book Classic Monsters Revisited (2008), on pages 4–9.[22]
References[edit]
- ^Gygax, Gary and Robert Kuntz. Supplement I: Greyhawk (TSR, 1975)
- ^Gygax, Gary. Monster Manual (TSR, 1977)
- ^Gygax, Gary, and Dave Arneson [1974], edited by J. Eric Holmes. Dungeons & Dragons Basic Set (TSR, 1977)
- ^Gygax, Gary, and Dave Arneson [1974], edited by Tom Moldvay. Dungeons & Dragons Basic Set (TSR, 1981)
- ^Gygax, Gary, and Dave Arneson [1974], edited by Frank Mentzer. Dungeons & Dragons Set 1: Basic Rules (TSR, 1983)
- ^Allston, Aaron, Steven E. Schend, Jon Pickens, and Dori Watry. Dungeons & Dragons Rules Cyclopedia (TSR, 1991)
- ^Slavicsek, Bill. Dungeons & Dragons Adventure Game (TSR, 1999)
- ^Cook, David, et al. Monstrous Compendium Volume One (TSR, 1989)
- ^Stewart, Doug, ed. Monstrous Manual (TSR, 1993)
- ^Johnson, Harold, John Terra, J. Robert King, Wolfgang Baur, Colin McComb, Jean Rabe, Norm Ritchie, Margaret Weis, Tracy Hickman, Jeff Grubb, Doug Niles, and Michael Williams. Tales of the Lance (TSR, 1992)
- ^Slavicsek, Bill. The Complete Book of Humanoids (TSR, 1993)
- ^Niles, Douglas and Dale Donovan. Player's Option: Skills & Powers (TSR, 1995)
- ^Cook, Monte, Jonathan Tweet, and Skip Williams. Monster Manual (Wizards of the Coast, 2000)
- ^Eckelberry, David, Rich Redman, and Jennifer Clarke Wilkes. Savage Species (Wizards of the Coast, 2003)
- ^Reynolds, Sean K., Forbeck, Matt, Jacobs, James, Boyd, Eric L.Races of Faerûn (Wizards of the Coast, 2003)
- ^Cordell, Bruce R, Gwendolyn FM Kestrel, and Jeff Quick. Underdark (Wizards of the Coast, 2003)
- ^Mearls, Mike, Stephen Schubert, and James Wyatt. Monster Manual (Wizards of the Coast, 2008)
- ^'D&D XP Seminar'. 28 February 2008.
- ^Mearls, Mike, Jeremy Crawford. Monster Manual (Wizards of the Coast, 2014)
- ^'Giant In the Playground Games'. www.giantitp.com.
- ^Bulmahn, Jason (lead designer). Pathfinder Roleplaying Game Bestiary (Paizo Publishing, 2009)
- ^Baur, Wolfgang, Jason Bulmahn, Joshua J. Frost, James Jacobs, Nicolas Logue, Mike McArtor, James L. Sutter, Greg A. Vaughan, Jeremy Walker. Classic Monsters Revisited (Paizo, 2008)
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Bugbear_(Dungeons_%26_Dragons)&oldid=892160999'
Races[edit]
49 official and unofficial races.
Subrace | Ability Mods | Features | Summary | Source |
---|---|---|---|---|
Aarakocra (5e)/Race | Dex +2, Wis +1 | Flight, Talons | Aarakocra are winged humanoids that can fly. | Player's Companion Elemental Evil |
Aasimar | Cha +2 | Darkvision, Celestial Resistance, Healing Hands, Light Bearer | Half-human, half-celestial. | Volo's Guide to Monsters |
Aasimar-Gr7mm | Wis +2, Cha +1 | Darkvision 60, Celestial Resistance, Angelic Legacy, Age, Alignment, Size, Speed, Languages | Here's our missing planetouched, tieflings can't have all the fun can they? | Gr7mm Bobb |
Bugbear (5e)/Race | Str +2, Dex +1 | Long-Limbed, Powerful Build, Sneaky, Surprise Attack | Bugbear as a race | Volo's Guide to Monsters |
Centaur | Str +2, Wis +1 | Charge, Hooves, Equine Build, Survivor, Fey | Head and torso a human on top of a horse body. | Guildmaster's Guide to Ravnica |
Changeling | Cha +2, Choice of Dex or Int +1, | Change Appearance, Changeling Instincts, Unsettling Visage, Divergent Persona | Changelings are shapeshifters, appearing as any other humanoid at will. | Wayfinder's Guide to Eberron |
Djin | Dex +2, Con +1 | Age, Alignment, Size, Speed, Languages, Low Light Vision, Home is Where the Heart is | Non traditional Djin that have colorful magic and the ability to live inside objects. They are tall and furry with a strong sense of community. | Dingobabee |
Dragonborn | Str +2, Cha +1 | Draconic Ancestry, Breath Weapon, Damage Resistance, Age, Alignment, Size, Speed, Languages | Humanoids descended from dragons | SRD5 |
Duskken | Dex +1, Con +1 | Darkvision 60, Shadewalk, Shadow Stealth, Undead Heritage, Age, Alignment, Size, Speed, Languages | Undead shadows from the Shadowfell turned humanoid | Rlyehable |
Dwarf | Con +2 | Darkvision 60, Dwarven Resilience, Dwarven Combat Training, Tool Proficiency, Stonecunning, Age, Alignment, Size, Speed, Languages | Short, heavy, subterranean humanoids | SRD5 |
Elf | Dex +2 | Darkvision 60, Keen Senses, Fey Ancestry, Trance, Age, Alignment, Size, Speed, Languages | Fey descended humanoids | SRD5 |
Giff | Str +2, Con +1 | Age, Alignment, Size, Speed, Firearms Knowledge, Militant, Gunpowder Knowledge, Headlong Charge, Languages | Militant Hippo-people with guns. | Rlyehable |
Gith | Int +1 | Once slaves of the mind flayers, after their revolt, they split into two warring factions, the Githyanki and the Githzerai. | Mordenkainen's Tome of Foes | |
Gnoll | Str +1, Dex +2 | Darkvision 60, Rampage, Bite, Age, Alignment, Size, Speed, Languages | Unofficial conversion of the 5th edition monster to a playable race. | Rlyehable |
Gnome | Int +2 | Darkvision 60, Gnome Cunning, Age, Alignment, Size, Speed, Languages | Small, inquisitive humanoids | SRD5 |
Goblin (5e)/Race | Dex +2, Con +1 | Fury of the Small, Nimble Escape | Goblin as a race | Volo's Guide to Monsters |
Grung (5e)/Race | Dex +2, Con +1 | Arboreal Alertness, Amphibious, Poison Immunity, Shell Defense, Poisonous Skin, Standing Leap, Water Dependency, Language - Grung | Tree-frog humanoids. | One Grung Above |
Half-Elf | Choice of two other ability scores increase +1, Cha +2 | Darkvision 60, Fey Ancestry, Skill Versatility, Age, Alignment, Size, Speed, Languages | Descended from humans and elves | SRD5 |
Half-Orc | Str +2, Con +1 | Darkvision 60, Menacing, Relentless Endurance, Savage Attacks, Age, Alignment, Size, Speed, Languages | Humanoids descended from humans and orcs | SRD5 |
Halfling | Dex +2 | Lucky, Brave, Halfling Nimbleness, Age, Alignment, Size, Speed, Languages | Short, kindly humanoids | SRD5 |
Hobgoblin (5e)/Race | Con +2, Int +1 | Martial Training, Saving Face | Hobgoblin as a race | Volo's Guide to Monsters |
Human | Your ability scores each increase by +1. | Age, Alignment, Size, Speed, Languages | Most numerous of the civilized humanoids. | SRD5 |
Kalashtar | One abililty score of choce +1, Wis +1, Cha +1 | Dual Mind, Mental Discipline, Mind Link, Psychic Glamour, Severed from Dreams | This race is a melding of Human and Dream Spirit. | Wayfinder's Guide to Eberron |
Kenku (5e)/Race | Dex +2, Wis +1 | Expert Forgery, Kenku Training, Mimicry | Flightless, anthropoid bird people | Volo's Guide to Monsters |
Kobold (5e)/Race | Str -2, Dex +2 | Grovel, Cower, and Beg, Pack Tactics, Sunlight Sensitivity | Kobold as playable race. | Volo's Guide to Monsters |
Lizardfolk (5e)/Race | Con +2, Wis +1 | Bite, Cunning Artisan, Hold Breath, Hunter's Lore, Natural Armor, Hungry Jaws | Lizardlike humanoid. | Volo's Guide to Monsters |
Lizardfolk - Gr7mm | Con +2 | Darkvision 60, Hold Breath, Sturdy Tail, Age, Alignment, Size, Speed, Languages, Natural Weapons - Claws, Scaly Hide, Histskin, Swampborn Resilience, Survival Instinct, Speeds, Primal Stance, Natural Weapon - Bite, Natural Weapon - Tail Slap, Powerful Build, Natural Athlete, Personal Venom, Natural Chameleon, Ambush Predator, Jungle Blooded | The MM race, now a PC race with subraces! | Gr7mm Bobb |
Loxodon | Con +2, Wis +1 | Powerful Build, Loxodon Serenity, Natural Armor, Trunk, Keen Smell | Anthropomorphic Elephant | Guildmasters' Guide to Ravnica |
Minotaur | Str +2, Con +1 | Horns, Goring Rush, Hammering Horns, Imposing Presence | Humanoid body with a bull's head. | Guildmasters' Guide to Ravnica |
Orc (5e)/Race | Str +2, Con +1 | Agressive, Menacing, Powerful Build | Orc as a playable race. | Volo's Guide to Monsters |
Outsider | Arcane Upbringing, Claws, Low Light Vision, Age, Alignment, Size, Speed, Languages | Creatures born from the rock that hide amongst the crowds and feast on gemstones. | DragoRune123 | |
Panthris | Str +2, Dex +1 | Age, Alignment, Size, Speed, Advanced Darkvision, Underground Stalker, Cave Lungs, Claws, Languages | An underground race that looks like a cross between a tiger and a human. They specialize in digging. | Dingobabee |
Rakasta | One other of choice increased by +1 and, Dex +2 | Darkvision 60, Pounce, Claws, Rakasta Weapon Training, Skills and Tools, Feline Empathy, Age, Alignment, Size, Speed, Languages | Conversion from the D&D Next monster into a 5e playable race | Rlyehable |
Ratkin | Dex +1, Con +1, Int -2 | Darkvision 60, Bite, Shiny Search, Skritt Resilience, Twitchy, Age, Alignment, Size, Speed, Languages, Group Intelligence, Sneaky-sneak, Big Bodied, Arcane Training | A race of foul ratfolk who grow smarter in great numbers. | Ghostwheel |
Rojobuzzian | Dex +2, Wis +1 | Age, Alignment, Size, Speed, Languages | The Rojobuzzians, are cursed humanoids from space. | |
Safir | Int +2, Wis +1 | Darkvision 60, Empathy, Sending, Awakened Mind, Age, Alignment, Size, Speed, Languages | A race of blue-blooded, naturally psionic, four-armed elflike beings. | Halian |
Shardmind-Gr7mm | Int +2, Wis +1 | Construct Rest, Crystalline Mind, Resonance Frequency, Living Construct, Shard Swarm, Telepathy, Age, Alignment, Size, Speed, Languages | The Speaking sparkle golems now for 5e. | Gr7mm Bobb |
Shifter | Dex +1 | Shifting, Darkvision, Keen Senses | Humans with lycanthrope heritage | Wayfinder's Guide to Eberron |
Simic Hybrid | +1 to one ability of choice and, Con +2 | Animal Enhancement | Magically gene-spliced humanoids | Guildmasters' Guide to Ravnica |
Tabaxi | Dex +2, Cha +1 | Darkvision, Feline Agility, Cat's Claws, Cat's Talent | Anthropomorphic cat-people. | Volo's Guide to Monsters |
Terrados Unicorns | Wis +1, Cha +2 | Age, Alignment, Size, Speed, Natural Form, Languages, Horn, Natural Healing | Carnivorous unicorns who can transform into humanoids. | Dingobabee |
Tiefling | Int +1, Cha +2 | Darkvision 30, Hellish Resistance, Infernal Legacy, Age, Alignment, Size, Speed, Languages | Humanoids descended from humans and fiends | SRD5 |
Tortle (5e)/Race | Str +2, Wis +1 | Claws, Hold Breath, Natural Armor, Shell Defense, Survival Instinct | Turtle people. | Tortle Package |
Treefolk | Con +2 | Barkskin, Take Root, Combat Rooting, Kindling, Thick as a Plank, Non-Humanoid, Immunities, Age, Alignment, Size, Speed, Languages, Thick Bark, Heavy, Paper Bark, Spellcasting, Swirling Blossoms | Sentient Trees capable of locomotion | Spanambula |
Vedalken | Int +2, Wis +1 | Vedalken Dispassion, Tireless Precision, Partially Amphibious | Blue, hairless humanoids | Guildmasters' Guide to Ravnica |
Warforged | Con +1 | Warforged Resilience, Sentry’s Rest, Integrated Protection | Magicaly constructed humanoids | Wayfinder's Guide to Eberron |
Warforged-Gr7mm | Con +1 | Living Construct, Rest of the Sleepless, Body of War, Artificial Anatomy, Age, Alignment, Size, Speed, Languages, Composite Plating, The Right Nudge, Battlefield Engineer, Of Mind and Body, Heavy Plating, Solid Construction, Leadfoot Stability, Light Plating, Quick Footed, Small stature | Everyones favorite magically powered robot's now for 5e. | Gr7mm Bobb |
Wolfen | Dex +1, Wis +2 | Age, Alignment, Size, Speed, Darkvision 60, Dual Minded, Claws, Broken Bond, Languages, Companion | A race of people who soul bind to animal companions and take on appearances similar to them. | Dingobabee |
Yuan-ti Pureblood (5e)/Race | Int +1, Cha +2 | Innate Spellcasting, Magic Resistance, Poison Immunity | Yuan-ti Pureblood as playable race. | Volo's Guide to Monsters |
Dnd 5e Bugbear Pc
Subraces[edit]
66 official and unofficial races.
Subrace | Race | Ability Mods | Features | Summary | Source |
---|---|---|---|---|---|
Argonian | Lizardfolk - Gr7mm | Wis +1 | Size, Speed, Natural Weapons - Claws, Scaly Hide, Histskin, Swampborn Resilience, Survival Instinct | The Elder Scrolls variant of Lizardfolk | Gr7mm Bobb |
Asmodeus Tiefling | Tiefling | no change from SRD version | Use SRD5/Player's Handbook (5e)Tiefling stats, abilities, and features. | Mordenkainen's Tome of Foes | |
Avenger | Aasimar-Gr7mm | Cha +2 | Celestial Resistance, Torch of Radiance, Languages, Flames of Vengeance | Mazz | |
Baalzebul Tiefling | Tiefling | Replaces parent Ability Score Increase, Int +1, Cha +2 | Legacy of Maladomini (Replaces Infernal Legacy) | Tiefling who's ancestors made a pact with Baalzebul. | Mordenkainen's Tome of Foes |
Beasthide | Shifter | Con +2 | Tough, Shifting Feature | Lycanthrope heritage provides additional toughness. | Wayfinder's Guide to Eberron |
Blackscale | Lizardfolk - Gr7mm | Str +1 | Size, Speeds, Primal Stance, Natural Weapon - Bite, Natural Weapon - Tail Slap, Scaly Hide, Powerful Build, Natural Athlete | The primal physically evolved dark scaled lizardfolk. | Gr7mm Bobb |
Common Ratkin | Ratkin | Dex +1 | Group Intelligence, Sneaky-sneak | ||
Dark Ratkin | Ratkin | Str +1 | Big Bodied, Group Intelligence | ||
Deep Gnome | Gnome | Dex +1 | Superior Darkvision, Stone Camouflage, Extra Language, Svirfneblin Magic (optional Racial Feat) | Addapted to their Underdark home, these gnomes blend in with their rocky surroundings. | Sword Coast Adventurer's Guide |
Dispater Tiefling | Tiefling | Replaces parent Ability Score Increase, Dex +1, Cha +2 | Legacy of Dis (Replaces Infernal Legacy) | Tiefling whose ancestors made a pact with Dispater. | Mordenkainen's Tome of Foes |
Eladrin | Elf | Cha +1 | Fey Step | These elves who come from the Feywild | Mordenkainen's Tome of Foes |
Dark Elf | Elf | Cha +1 | Superior Darkvision, Sunlight Sensitivity, Drow Weapon Training, Drow Magic | Drow as playable subrace | Player's Handbook (5e) |
Wood Elf | Elf | Wis +1 | Elf Weapon Training, Fleet of Foot, Mask of the Wild | These elves who have chosen to live in wooded lands. | Player's Handbook (5e) |
Epperi | Duskken | Int +1 | Innate Spellcaster, Knowledgeable | Epperi tend to be the wizards, scribes, and scholars of the duskken. | Rlyehable |
Fallen Aasimar | Aasimar | Str +1 | Necrotic Shroud | Aasimar who have abandoned their celestial assignment. | Volo's Guide to Monsters |
Fierna Tiefling | Tiefling | Replaces parent Ability Score Increase, Wis +1, Cha +2 | Legacy of Phlegethos (Replaces Infernal Legacy) | Tiefling who's ancestors made a pact with Fierna. | Mordenkainen's Tome of Foes |
Flowering Cherry/Dogwood Treefolk | Treefolk | Cha +1 | Spellcasting, Swirling Blossoms | ||
Foloi Centaur | Centaur | No change from parent race | Large Centaur Build, Hybrid Size, Unstealthy, Custom Barding | Centaur as large race. | Rlyehable |
Forest Gnome | Gnome | Dex +1 | Natural Illusionist, Speak with Small Beasts | These gnomes are natual illusionists that speak with small animals. | Player's Handbook (5e) |
Ghostwise | Halfling | Wis +1 | Silent Speech | Telepathic Halflings | Sword Coast Adventurer's Guide |
Githyanki | Gith | Str +2 | Decadent Mastery, Martial Prodigy, Githyanki Psionics | Martial humanoids, once slaves of the mind flayers. | Mordenkainen's Tome of Foes |
Githzerai | Gith | Wis +2 | Mental Discipline, Githzerai Psionics | Monastic humanoids, once slaves of the mind flayers. | Mordenkainen's Tome of Foes |
Glasya Tiefling | Tiefling | Replaces parent Ability Score Increase, Dex +1, Cha +2 | Legacy of Malbolge (Replaces Infernal Legacy) | Tiefling who's ancestors made a pact with Glasya. | Mordenkainen's Tome of Foes |
Gray Dwarf | Dwarf | Str +1 | Superior Darkvision, Extra Language, Duergar Resilience, Duergar Magic, Sunlight Sensitivity | These dwarves are native to the Underdark. They are innate spellcasters, are resistant to illusions, but are sensitive to sunlight. | Sword Coast Adventurer's Guide |
Gray Ratkin | Ratkin | Int +3 | Arcane Training | ||
High Elf | Elf | Int +1 | Elf Weapon Training, Cantrip | High Elves are natural wizards. | SRD5 |
Hill Dwarf | Dwarf | Wis +1 | Dwarven Toughness | Hill Dwarves have a keen senses, deep intuition, and remarkable resilience | SRD5 |
Human Variant | Human | Two of choice by +1 (Replaces Human Ability Score Increase) | Skills, Feat | Variant human stats that trades ability score increase for a feat. | Player's Handbook (5e) |
Levistus Tiefling | Tiefling | Replaces parent Ability Score Increase, Con +1, Cha +2 | Legacy of Stygia (Replaces Infernal Legacy) | Tiefling who's ancestors made a pact with Levistus. | Mordenkainen's Tome of Foes |
Lightfoot | Halfling | Cha +1 | Naturally Stealthy | A lightfoot halfling, can easily hide from notice, even using other people as cover. | SRD5 |
Lizardfolk - Gr7mm | Lizardfolk - Gr7mm | Wis +1, Str +1, Dex +1 | Size, Speed, Natural Weapons - Claws, Scaly Hide, Histskin, Swampborn Resilience, Survival Instinct, Speeds, Primal Stance, Natural Weapon - Bite, Natural Weapon - Tail Slap, Powerful Build, Natural Athlete, Personal Venom, Natural Chameleon, Ambush Predator, Jungle Blooded | The MM race, now a PC race with subraces! | Gr7mm Bobb |
Longshanks | Halfling | Str +1, Wis +1, Choice of one: | Stealthy, Longstride, Less Nimble, Racial Weapons Training | Tropical subrace of tall Halflings | Rlyehable |
Longtooth | Shifter | Str +2 | Fierce, Shifting Feature | Their lycnathrope heritiage makes them strong and fierce | Wayfinder's Guide to Eberron |
Mammon Tiefling | Tiefling | Replaces parent Ability Score Increase, Int +1, Cha +2 | Legacy of Minauros (Replaces Infernal Legacy) | Tiefling who's ancestors made a pact with Mammon. | Mordenkainen's Tome of Foes |
Mephistopheles Tiefling | Tiefling | Replaces parent Ability Score Increase, Int +1, Cha +2 | Legacy of Cania (Replaces Infernal Legacy) | Tiefling who's ancestors made a pact with Mephistopheles. | Mordenkainen's Tome of Foes |
Mountain Dwarf | Dwarf | Str +2 | Dwarven Armor Training | These mountain-dwelling dwarves are trained in the use of armor. | Player's Handbook (5e) |
Mubrai | Duskken | Cha +1 | Persuasive, Charismatic | Mubrai tend to be the politicians, salesmen, and scoundrels of the duskken. | Rlyehable |
Oak/Pine/Redwood/Walnut Treefolk | Treefolk | Str +1 | Thick Bark, Heavy | Spanambula | |
Poisondusk | Lizardfolk - Gr7mm | Dex +1 | Size, Speed, Natural Weapon - Bite, Personal Venom, Natural Chameleon, Ambush Predator, Jungle Blooded | The small venomous and cunning variant of the lizardfolk. | Gr7mm Bobb |
Protector Aasimar | Aasimar | Wis +1 | Radiant Soul | Aasimar who's role is that of protector. | Volo's Guide to Monsters |
Ratkin | Ratkin | Dex +1, Str +1, Int +3 | Group Intelligence, Sneaky-sneak, Big Bodied, Arcane Training | A race of foul ratfolk who grow smarter in great numbers. | Ghostwheel |
Revenant (5e)/Dragonborn | Dragonborn | Replaces parent Ability Score Increase, Str +1, Con +1, Cha +1 | Draconic Ancestry — Necrotic, Relentless Nature | Undead character sent back to fulfill a task. | UA Gothic Heroes |
Revenant (5e)/Human | Human | Two of choice (replaces parent Ability Score Incease), Con +1 | Relentless Nature | Undead character sent back to fulfill a task. | UA Gothic Heroes |
Rock Gnome | Gnome | Con +1 | Artificer’s Lore, Tinker | Rock gnomes have a natural inventiveness and hardiness beyond that of other gnomes. | SRD5 |
Sand Dwarf | Dwarf | Con +1 | Sunblasted, Survivors | Dwarves from desert climbs. | Rlyehable |
Sandbru | Duskken | Wis +1 | Skillful, Strong Willed | Sandru tend to be the priests, philosophers, healers, and police of the duskken. | Rlyehable |
Scourge Aasimar | Aasimar | Con +1 | Radiant Consumption | Aasimar who's role is that of punisher. | Volo's Guide to Monsters |
Sea Elf | Elf | Con +1 | Sea Elf Training, Child of the Sea, Friend of the Sea | Elves that made their home in the sea after leaving the Feywild. | Mordenkainen's Tome of Foes |
Shadar-kai | Elf | Con +1 | Necrotic Resistance, Blessing of the Raven Queen | Elves from the Shadowfell. | Mordenkainen's Tome of Foes |
Stout | Halfling | Con +1 | Stout Resilience | As their name suggests, these halfings are physically broader and tougher than their cousins. | Player's Handbook (5e) |
Swiftstride | Shifter | Dex +1, Cha +1 | Shifting Feature, Graceful, Swift Stride | Lycanthrope heritage makes them swift and graceful. | Wayfinder's Guide to Eberron |
Terrados Dwarf | Dwarf | Str +1, Dex +2 | Eternal Hope, Elemental Lungs, Light as Air | ||
Terrados Elves | Elf | Dex +2, Cha +1 | Desert Runner, Fire Proof, Fire in the Blood, Trance | ||
Tiefling Variant SCAG | Tiefling | Replaces Tiefling Ability Score Increase, Dex +2, Int +1 | Apperance, Feral, One of — Devil's Tongue, Hellfire, Winged | Tieflings with fiendish physical manifestations. | Sword Coast Adventurer's Guide |
Treefolk | Treefolk | Str +1, Dex +1, Cha +1 | Speed, Thick Bark, Heavy, Paper Bark, Spellcasting, Swirling Blossoms | Sentient Trees capable of locomotion | Spanambula |
Warforged Envoy | Warforged | Two of choice by +1 | Specialized Design, Integrated Tool, Extra Language (part of Specialized Design) | Specialized warforged | Wayfinder's Guide to Eberron |
Warforged Juggernaut | Warforged-Gr7mm | Str +1 | Heavy Plating, Solid Construction, Leadfoot Stability | An endurance based Warforged. | Gr7mm Bobb |
Warforged Juggernaut | Warforged | Str +2 | Iron Fists, Powerful Build | Brute warforged | Wayfinder's Guide to Eberron |
Warforged Scout | Warforged-Gr7mm | Dex +1 | Light Plating, Quick Footed, Small stature | Built for speed and perception, the scouts are the lightweight models of warforged. | Gr7mm Bobb |
Warforged Skirmisher | Warforged | Dex +2 | Swift, Light Step | Agile and quick warforged | Wayfinder's Guide to Eberron |
Warforged Tactician | Warforged-Gr7mm | Int +1 | Composite Plating, The Right Nudge, Battlefield Engineer, Of Mind and Body | A tactically focused warforged. | Gr7mm Bobb |
Warforged-Gr7mm | Warforged-Gr7mm | Int +1, Str +1, Dex +1 | Composite Plating, The Right Nudge, Battlefield Engineer, Of Mind and Body, Heavy Plating, Solid Construction, Leadfoot Stability, Light Plating, Quick Footed, Small stature | Everyones favorite magically powered robot's now for 5e. | Gr7mm Bobb |
Wildhunt Shifter | Shifter | Wis +2 | Natural Tracker, Mark the Scent, Shifting Feature | Lycanthrope heritage makes them trackers and survivors. | Wayfinder's Guide to Eberron |
Willow/Birch/Cedar Treefolk | Treefolk | Dex +1 | Speed, Paper Bark | Spanambula | |
Yellow Dragonborn | Dragonborn | Draconic Heritage | Dragonborn with a Yellow Dragon ancestry | Rlyehable | |
Zariel Tiefling | Tiefling | Replaces parent Ability Score Increase, Str +1, Cha +2 | Legacy of Avernus (Replaces Infernal Legacy) | Tiefling who's ancestors made a pact with Zariel. | Mordenkainen's Tome of Foes |
Dnd Beyond Bugbear
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